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DooM - xFAQ

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Hexen Miscellaneous Special Actions

 


 Miscellaneous Actions

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121:Line_SetIdentification / line / arg2 / arg3 / arg4 / arg5

    line:       unique id of this line

    The script functions setlineblocking, setlinespecial, and
    setlinetexture use the ID specified here to identify lines.

    
100:Scroll_Texture_Left / speed / arg2 / arg3 / arg4 / arg5
101:Scroll_Texture_Right / speed / arg2 / arg3 / arg4 / arg5
102:Scroll_Texture_Up / speed / arg2 / arg3 / arg4 / arg5
103:Scroll_Texture_Down / speed / arg2 / arg3 / arg4 / arg5

    speed:      speed of scroll in pixels

    
129:UsePuzzleItem / item / script / s_arg1 / s_arg2 / s_arg3
    
    item:       item number needed to activate
    script:     script to run upon activation
    
    Runs a script upon use of appropriate puzzle item:
    0   ZZ_Skull
    1   ZZ_BigGem
    2   ZZ_GemRed
    3   ZZ_GemGreen1
    4   ZZ_GemGreen2
    5   ZZ_GemBlue1
    6   ZZ_GemBlue2
    7   ZZ_Book1
    8   ZZ_Book2
    9   ZZ_Skull2
    10  ZZ_FWeapon
    11  ZZ_CWeapon
    12  ZZ_MWeapon
    13  ZZ_Gear
    14  ZZ_Gear2
    15  ZZ_Gear3
    16  ZZ_Gear4

    
140:Sector_ChangeSound / tag / sound / arg3 / arg4 /  arg5

    tag:        tag of sector to contain sound
    sound:      sound to be played - see sector sounds

    
120:Earthquake / intensity / duration / damrad / tremrad / tid

    intensity:  strength of earthquake in richters [1..9]
    duration:   duration in tics [1..255]
    damrad:     radius of damage in 64x64 cells [0..255]
    tremrad:    radius of tremor in 64x64 cells [0..255]
    tid:        TID of map thing(s) for quake foci

    Creates an earthquake at all matching foci.

74: Teleport_NewMap / map / position / arg3 / arg4 / arg5

    map:        map to teleport to
    position:   corresponds to destination player start spot arg0.
 
    Teleports the player to a new map and to the player start spot
    whose arg0 member matches 'position.'

    
75: Teleport_EndGame / arg1 / arg2 / arg3 / arg4 / arg5

    Ends game and runs finale script.
    In deathmatch, teleports to level 1.

    
70: Teleport / tid / arg2 / arg3 / arg4 / arg5

    tid:        TID of destination

    Teleports triggering object to MapSpot with tid.


71: Teleport_NoFog / tid / arg2 / arg3 / arg4 / arg5

    Same as teleport, but silent with no fog sprite.

 


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