121:Line_SetIdentification / line / arg2 / arg3 / arg4 / arg5 line: unique id of this line The script functions setlineblocking, setlinespecial, and setlinetexture use the ID specified here to identify lines. 100:Scroll_Texture_Left / speed / arg2 / arg3 / arg4 / arg5 101:Scroll_Texture_Right / speed / arg2 / arg3 / arg4 / arg5 102:Scroll_Texture_Up / speed / arg2 / arg3 / arg4 / arg5 103:Scroll_Texture_Down / speed / arg2 / arg3 / arg4 / arg5 speed: speed of scroll in pixels 129:UsePuzzleItem / item / script / s_arg1 / s_arg2 / s_arg3 item: item number needed to activate script: script to run upon activation Runs a script upon use of appropriate puzzle item: 0 ZZ_Skull 1 ZZ_BigGem 2 ZZ_GemRed 3 ZZ_GemGreen1 4 ZZ_GemGreen2 5 ZZ_GemBlue1 6 ZZ_GemBlue2 7 ZZ_Book1 8 ZZ_Book2 9 ZZ_Skull2 10 ZZ_FWeapon 11 ZZ_CWeapon 12 ZZ_MWeapon 13 ZZ_Gear 14 ZZ_Gear2 15 ZZ_Gear3 16 ZZ_Gear4 140:Sector_ChangeSound / tag / sound / arg3 / arg4 / arg5 tag: tag of sector to contain sound sound: sound to be played - see sector sounds 120:Earthquake / intensity / duration / damrad / tremrad / tid intensity: strength of earthquake in richters [1..9] duration: duration in tics [1..255] damrad: radius of damage in 64x64 cells [0..255] tremrad: radius of tremor in 64x64 cells [0..255] tid: TID of map thing(s) for quake foci Creates an earthquake at all matching foci. 74: Teleport_NewMap / map / position / arg3 / arg4 / arg5 map: map to teleport to position: corresponds to destination player start spot arg0. Teleports the player to a new map and to the player start spot whose arg0 member matches 'position.' 75: Teleport_EndGame / arg1 / arg2 / arg3 / arg4 / arg5 Ends game and runs finale script. In deathmatch, teleports to level 1. 70: Teleport / tid / arg2 / arg3 / arg4 / arg5 tid: TID of destination Teleports triggering object to MapSpot with tid. 71: Teleport_NoFog / tid / arg2 / arg3 / arg4 / arg5 Same as teleport, but silent with no fog sprite.
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