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Hexen Activatable THINGs

 


Hexen Activations

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Hexen introduced a new way of controlling THINGS: activation. Monsters flagged as dormant remain inactive until activated with a Thing_Activate Special Action. They can be put back to sleep with a Thing_Deactivate Special Action. Certain other THINGS can be activated and deactivated. Some of these begin (or stop) a particular activity:

Hexen THINGs that start and stop under Special Action control
THING TypeOn activationOn de-activation
All MonstersAwakenBecome Dormant
8065: Z_BellRings bell
10225: Spawn_BatStarts spawning BatsStops spawning Bats
10503: Z_LargeFlame_PermanentIgnites flameExtinguishes flame
10502: Z_LargeFlame_TimedIgnites flameExtinguishes flame
10501: Z_SmallFlame_PermanentIgnites flameExtinguishes flame
10500: Z_SmallFlame_TimedIgnites flameExtinguishes flame
9012: ZZ_GemPedestalGem appears
9011: ZZ_WingedStatueNoSkullSkull appears in hands

Other THINGS react to activation and deactivation by switching state, and effectively becoming THINGS of a different type:

Hexen THINGs that change type under Special Action control
Activated THING TypeDe-activated THING Type
116: Z_TwinedTorch117: Z_TwinedTorch_Unlit
54: Z_Wall_Torch_Lit55: Z_Wall_Torch_Unlit
10091: Spike_Up10090: Spike_Down
8042: Z_FireBull8043: Z_FireBull_Unlit
8069: Z_Cauldron8070: Z_Cauldron_Unlit
17: Z_Chandelier8063: Z_Chandelier_Unlit

 


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