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DooM - xFAQ

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Hexen THINGs that require their own arguments

Ben Morris

 


 Use of arguments

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All of the THINGS of the types listed below ignore any value used in their Special fied, using the argument fields for their own purposes:

10225: Bat Spawner
arg0: frequency of spawn (1=fastest, 10=slowest)
arg1: spread angle (0..255)
arg2: unused
arg3: duration of bats (in octics)
arg4: turn amount per move (in degrees [0..255])
10000 Fog Spawner
arg0: movement speed [0..10] (10 == fastest)
arg1: spread angle [0..128] (128 == 180 degrees)
arg2: Frequency of spawn [1..10] (1 == fastest)
arg3: Fog Lifetime [0..255] (5 == 1 second)
arg4: unused
10001 Fog Patch Small
arg0: movement speed [0..10] (10 == fastest)
arg1: unused
arg2: unused
arg3: Fog Lifetime [0..255] (5 == 1 second)
arg4: Boolean: (0 == not moving)
10002 Fog Patch Medium
arg0: movement speed [0..10] (10 == fastest)
arg1: unused
arg2: unused
arg3: Fog Lifetime [0..255] (5 == 1 second)
arg4: Boolean: (0 == not moving)
10003 Fog Patch Large
arg0: movement speed [0..10] (10 == fastest)
arg1: unused
arg2: unused
arg3: Fog Lifetime [0..255] (5 == 1 second)
arg4: Boolean: (0 == not moving)
254 Dragon Lich
arg0: TID of possible destination (required)
arg1: TID of possible destination (optional)
arg2: TID of possible destination (optional)
arg3: TID of possible destination (optional)
arg4: TID of possible destination (optional)

The Dragon Lich also requires mapspots placed around the map with its args containing TIDs of possible destinations, making up to 5 destinations possible from each position. The choice of next destination is random. Note that the Dragon Lich's first destination is the first thing that it can locate that has a TID identical to its own.

10200 Korax
TIDs: 245: Korax's mapthing
249: Teleport destination (MapSpots)
Scripts: 249: Run when korax health falls below half
250-254: Randomly run by korax as commands
255: Run upon death of korax

[And if anyone can make any sense of this entry, I'd be delighted to hear from them--Steve]

 


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