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Hexen THING Actions

Steve Benner / Ben Morris

 


 THING Specials

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This page lists those Special Actions which act on THINGS. These can be initiated from lines, ACS scripts, or the THINGS themselves.

Special Actions affecting THINGs in Hexen
SpecialNameArg1Arg2Arg3Arg4Arg5
72ThrustThingangledistance
73DamageThingdamage
130Thing_Activatetid
131Thing_Deactivatetid
132Thing_Removetid
133Thing_Destroytid
134Thing_Projectiletidtypeanglespeedvspeed
136Thing_ProjectileGravitytidtypeanglespeedvspeed
135Thing_Spawntidtypeangle
137Thing_SpawnNoFogtidtypeangle

 


 Details of Special THING Actions

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Here are the actions carried out by Hexen's Special THING actions:

72: ThrustThing / angle / distance
Thrusts the THING with this Special a specified distance at the specified angle. Note that this a Hexen byte Angle, not a standard map angle. This action only has meaning used as in a THING's Special field.
73: DamageThing / damage
Do damage amount of damage to the THING with this Special. This action only has meaning used as in a THING's Special field.
130: Thing_Activate / tid
The THING with an Identification field of tid will be activated. Only activatable THINGS will respond.
131: Thing_Deactivate / tid
The THING with an Identification field of tid will be de-activated. Only activatable THINGS will respond.
132: Thing_Remove / tid
The THING with an Identification field of tid will be removed from the map.
133: Thing_Destroy / tid
The THING with an Identification field of tid will be put into its death state.
134: Thing_Projectile / tid / type / angle / speed / vspeed
Spawns a projectile of specified type at the spawn location identified by tid. The projectile will move at the specified Hexen byte angle and speed. It will not be subjected to gravity, but will move vertically at the specified vspeed. Note that only spawnable THINGS with the projectile bit set can be made to appear.
136: Thing_ProjectileGravity / tid / type / angle / speed / vspeed
Spawns a projectile of specified type at the spawn location identified by tid. The projectile will move at the specified Hexen byte angle and speed. It will initially move vertically with the specified vspeed but will be subjected to gravity as it moves. Note that only spawnable THINGS with the projectile bit set can be made to appear.
135: Thing_Spawn / tid / type / angle
Spawns a THING of specified type at the spawn location identified by tid. The new item will initially face at the specified Hexen byte angle. Note that only spawnable THINGS can be made to appear.
137: Thing_SpawnNoFog / tid / type / angle
Spawns a THING of specified type at the spawn location identified by tid but silently, and without any glitter (fog). The new item will initially face at the specified Hexen byte angle. Note that only spawnable THINGS can be made to appear.

 


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